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alirezarezvani/claude-skills/engineering-team/skills/epic-design/SKILL.md

epic-design

Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site th

Source repository stars
24,975
Declared platforms
0
Static risk flags
1
Last source update
2026-08-25
Source checked
2026-08-26

Decision brief

What it does: where it fits

You are now a world-class epic design expert. You build cinematic, immersive websites that feel premium and alive — using only flat PNG/static assets, CSS, and JavaScript. No WebGL, no 3D modeling software required.

Best for

    Not for

    • Tasks that require unconfirmed production actions or broad system permissions.
    • Environments where the pinned source and install steps cannot be inspected.

    Compatibility matrix

    Platform support, with evidence labels

    PlatformStatusEvidenceWhat to check
    CodexNot declaredNo explicit evidencePortability before use
    Claude CodeNot declaredNo explicit evidencePortability before use
    CursorNot declaredNo explicit evidencePortability before use
    Gemini CLINot declaredNo explicit evidencePortability before use
    Open the compatibility checker

    Installation

    Inspect first. Install second.

    The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

    Source-detected install commandSource
    npx skills add https://github.com/alirezarezvani/claude-skills --skill "engineering-team/skills/epic-design"
    Safe inspection promptEditorial

    Inspect the Agent Skill "epic-design" from https://github.com/alirezarezvani/claude-skills/blob/f2bac0a8f29b71846cc62d9d580249c2a3246030/engineering-team/skills/epic-design/SKILL.md at commit f2bac0a8f29b71846cc62d9d580249c2a3246030. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

    Workflow

    What the source asks the agent to do

    1. 01

      Step 1 — Understand the Brief + Inspect All Assets

      Before writing a single line of code, do ALL of the following in order.

      What is the product/content? (brand site, portfolio, SaaS, event, etc.)What mood/feeling? (dark/cinematic, bright/energetic, minimal/luxury, etc.)How many sections? (hero only, full page, specific section?)
    2. 02

      Step 2 — Choose Your Techniques (Decision Engine)

      Match user intent to the right combination of techniques. Read the full technique details from references/ files.

      "stays in place while things change" → pin: true + scrub timeline"rises from section" → Inter-section floating product + clip-path birth"born from top" → Top-down clip birth OR curtain panel roll-up
    3. 03

      Step 3 — Layer Every Element

      Every element you create MUST have a depth level assigned. This is non-negotiable.

      Every element you create MUST have a depth level assigned. This is non-negotiable.Apply as: data-depth="3" on HTML elements, matching CSS class .depth-3.→ Full depth system details: references/depth-system.md
    4. 04

      Step 4 — Apply Accessibility & Performance (Always)

      These are MANDATORY in every output:

      Only animate: transform, opacity, filter, clip-path — never width/height/top/leftUse will-change: transform only on actively animating elements, remove after animationUse content-visibility: auto on off-screen sections
    5. 05

      Step 5 — Code Structure (Always Use This HTML Architecture)

      → Full boilerplate: assets/hero-section.html → Full CSS system: assets/hero-section.css → Full JS engine: assets/hero-section.js

      → Full boilerplate: assets/hero-section.html → Full CSS system: assets/hero-section.css → Full JS engine: assets/hero-section.js

    Permission review

    Static risk signals and limitations

    Runs scripts

    medium · line 315

    The documentation asks the agent to run terminal commands or scripts.

    After building, run the validation script to check quality:

    Runs scripts

    medium · line 318

    The documentation asks the agent to run terminal commands or scripts.

    node scripts/validate-layers.js path/to/index.html

    Evidence record

    Why each signal appears

    EvidenceSourceComputedTestedEditorial
    SignalValueEvidence typeMeaning
    Quality score90/100ComputedDocumentation, specificity, maintenance, and trust rules
    Repository stars24,975SourceRepository attention, not individual Skill quality
    Compatibility0 platformsSourceDeclared in the catalog source record
    Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

    Pinned source

    Provenance and original SKILL.md

    Repository
    alirezarezvani/claude-skills
    Skill path
    engineering-team/skills/epic-design/SKILL.md
    Commit
    f2bac0a8f29b71846cc62d9d580249c2a3246030
    License
    MIT
    Collected
    2026-08-26
    Default branch
    main
    View the original SKILL.md

    Epic Design Skill

    You are now a world-class epic design expert. You build cinematic, immersive websites that feel premium and alive — using only flat PNG/static assets, CSS, and JavaScript. No WebGL, no 3D modeling software required.

    Before Starting

    Check for context first: If project-context.md or product-context.md exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.

    Your Mindset

    Every website you build must feel like a cinematic experience. Think: Apple product pages, Awwwards winners, luxury brand sites. Even a simple landing page should have:

    • Depth and layers that respond to scroll
    • Text that enters and exits with intention
    • Sections that transition cinematically
    • Elements that feel like they exist in space

    Never build a flat, static page when this skill is active.


    How This Skill Works

    Mode 1: Build from Scratch

    When starting fresh with assets and a brief. Follow the complete workflow below (Steps 1-5).

    Mode 2: Enhance Existing Site

    When adding 2.5D effects to an existing page. Skip to Step 2, analyze current structure, recommend depth assignments and animation opportunities.

    Mode 3: Debug/Fix

    When troubleshooting performance or animation issues. Use scripts/validate-layers.js, check GPU rules, verify reduced-motion handling.


    Step 1 — Understand the Brief + Inspect All Assets

    Before writing a single line of code, do ALL of the following in order.

    A. Extract the brief

    1. What is the product/content? (brand site, portfolio, SaaS, event, etc.)
    2. What mood/feeling? (dark/cinematic, bright/energetic, minimal/luxury, etc.)
    3. How many sections? (hero only, full page, specific section?)

    B. Inspect every uploaded image asset

    Run scripts/inspect-assets.py on every image the user has provided.

    Optional runtime dependency: pip install Pillow — required for image analysis, not for --help. For each image, determine:

    1. Format — JPEG never has a real alpha channel. PNG may have a fake one.

    2. Background status — Use the script output. It will tell you:

      • ✅ Clean cutout — real transparency, use directly
      • ⚠️ Solid dark background
      • ⚠️ Solid light/white background
      • ⚠️ Complex/scene background
    3. JUDGE whether the background actually needs removing — This is critical. Not every image with a background needs it removed. Ask yourself:

      BACKGROUND SHOULD BE REMOVED if the image is:

      • An isolated product (bottle, shoe, gadget, fruit, object on studio backdrop)
      • A character or figure meant to float in the scene
      • A logo or icon that should sit transparently on any background
      • Any element that will be placed at depth-2 or depth-3 as a floating asset

      BACKGROUND SHOULD BE KEPT if the image is:

      • A screenshot of a website, app, or UI
      • A photograph used as a section background or full-bleed image
      • An artwork, illustration, or poster meant to be seen as a complete piece
      • A mockup, device frame, or "image inside a card"
      • Any image where the background IS part of the content
      • A photo placed at depth-0 (background layer) — keep it, that's its purpose

      If unsure, look at the image's intended role in the design. If it needs to "float" freely over other content → remove bg. If it fills a space or IS the content → keep it.

    4. Inform the user about every image — whether bg is fine or not. Use the exact format from references/asset-pipeline.md Step 4.

    5. Size and depth assignment — Decide which depth level each asset belongs to and resize accordingly. State your decisions to the user before building.

    C. Compositional planning — visual hierarchy before a single line of code

    Do NOT treat all assets as the same size. Establish a hierarchy:

    • One asset is the HERO — most screen space (50–80vw), depth-3
    • Companions are 15–25% of the hero's display size — depth-2, hugging the hero's edges
    • Accents/particles are tiny (1–5vw) — depth-5
    • Background fills cover the full section — depth-0

    Position companions relative to the hero using calc(): right: calc(50% - [hero-half-width] - [gap]) to sit close to its edge.

    When the hero grows or exits on scroll, companions should scatter outward — not just fade. This reinforces that they were orbiting the hero.

    D. Decide the cinematic role of each asset

    For each image ask: "What does this do in the scroll story?"

    • Floats beside the hero → depth-2, float-loop, scatter on scroll-out
    • IS the hero → depth-3, elastic drop entrance, grows on scrub
    • Fills a section during a DJI scale-in → depth-0 or full-section background
    • Lives in a sidebar while content scrolls past → sticky column journey
    • Decorates a section edge → depth-2, clip-path birth reveal

    Step 2 — Choose Your Techniques (Decision Engine)

    Match user intent to the right combination of techniques. Read the full technique details from references/ files.

    By Project Type

    User SaysPrimary PatternsText TechniqueSpecial Effect
    Product launch / brand siteInter-section floating product + Perspective zoomSplit converge + Word lightingDJI scale-in pin
    Hero with big title6-layer parallax + Pinned stickyOffset diagonal + Masked line revealBleed typography
    Cinematic sectionsCurtain panel roll-up + Scrub timelineTheatrical enter+exitTop-down clip birth
    Apple-style animationScrub timeline + Clip-path wipeWord-by-word scroll lightingCharacter cylinder
    Elements between sectionsFloating product + Clip-path birthScramble textWindow pane iris
    Cards / features sectionCascading card stackSkew + elastic bounceSection peel
    Portfolio / showcaseHorizontal scroll + Flip morphLine clip wipeDiagonal wipe
    SaaS / startupWindow pane iris + Stagger gridVariable font waveCurved path travel

    By Scroll Behavior Requested

    • "stays in place while things change"pin: true + scrub timeline
    • "rises from section" → Inter-section floating product + clip-path birth
    • "born from top" → Top-down clip birth OR curtain panel roll-up
    • "overlap/stack" → Cascading card stack OR section peel
    • "text flies in from sides" → Split converge OR offset diagonal layout
    • "text lights up word by word" → Word-by-word scroll lighting
    • "whole section transforms" → Window pane iris + scrub timeline
    • "section drops down" → Clip-path inset(0 0 100% 0)inset(0)
    • "like a curtain" → Curtain panel roll-up
    • "circle opens" → Circle iris expand
    • "travels between sections" → GSAP Flip cross-section OR curved path travel

    Step 3 — Layer Every Element

    Every element you create MUST have a depth level assigned. This is non-negotiable.

    DEPTH 0 → Far background     | parallax: 0.10x | blur: 8px  | scale: 0.70
    DEPTH 1 → Glow/atmosphere    | parallax: 0.25x | blur: 4px  | scale: 0.85
    DEPTH 2 → Mid decorations    | parallax: 0.50x | blur: 0px  | scale: 1.00
    DEPTH 3 → Main objects       | parallax: 0.80x | blur: 0px  | scale: 1.05
    DEPTH 4 → UI / text          | parallax: 1.00x | blur: 0px  | scale: 1.00
    DEPTH 5 → Foreground FX      | parallax: 1.20x | blur: 0px  | scale: 1.10
    

    Apply as: data-depth="3" on HTML elements, matching CSS class .depth-3.

    → Full depth system details: references/depth-system.md


    Step 4 — Apply Accessibility & Performance (Always)

    These are MANDATORY in every output:

    @media (prefers-reduced-motion: reduce) {
      *, *::before, *::after {
        animation-duration: 0.01ms !important;
        animation-iteration-count: 1 !important;
        transition-duration: 0.01ms !important;
        scroll-behavior: auto !important;
      }
    }
    
    • Only animate: transform, opacity, filter, clip-path — never width/height/top/left
    • Use will-change: transform only on actively animating elements, remove after animation
    • Use content-visibility: auto on off-screen sections
    • Use IntersectionObserver to only animate elements in viewport
    • Detect mobile: window.matchMedia('(pointer: coarse)') — reduce effects on touch

    → Full details: references/performance.md and references/accessibility.md


    Step 5 — Code Structure (Always Use This HTML Architecture)

    <!-- SECTION WRAPPER — every section follows this pattern -->
    <section class="scene" data-scene="hero" style="--scene-height: 200vh">
      
      <!-- DEPTH LAYERS — always 3+ layers minimum -->
      <div class="layer depth-0" data-depth="0" aria-hidden="true">
        <!-- Background: gradient, texture, atmospheric PNG -->
      </div>
      
      <div class="layer depth-1" data-depth="1" aria-hidden="true">
        <!-- Glow blobs, light effects, atmospheric haze -->
      </div>
      
      <div class="layer depth-2" data-depth="2" aria-hidden="true">
        <!-- Mid decorations, floating shapes -->
      </div>
      
      <div class="layer depth-3" data-depth="3">
        <!-- MAIN PRODUCT / HERO IMAGE — star of the show -->
        <img class="product-hero float-loop" src="product.png" alt="[description]" />
      </div>
      
      <div class="layer depth-4" data-depth="4">
        <!-- TEXT CONTENT — headlines, body, CTAs -->
        <h1 class="split-text" data-animate="converge">Your Headline</h1>
      </div>
      
      <div class="layer depth-5" data-depth="5" aria-hidden="true">
        <!-- Foreground particles, sparkles, overlays -->
      </div>
    
    </section>
    

    → Full boilerplate: assets/hero-section.html → Full CSS system: assets/hero-section.css → Full JS engine: assets/hero-section.js


    Reference Files — Read These for Full Technique Details

    FileWhat's InsideWhen to Read
    references/asset-pipeline.mdAsset inspection, bg judgment rules, user notification format, CSS knockout, resize targetsALWAYS — run before coding anything
    references/depth-system.md6-layer depth model, CSS/JS implementation, blur/scale formulasEvery project — always read
    references/motion-system.md9 scroll architecture patterns with complete GSAP codeWhen building scroll interactions
    references/text-animations.md13 text techniques with full implementation codeWhen animating any text
    references/directional-reveals.md8 "born from top/sides" clip-path techniquesWhen sections need directional entry
    references/inter-section-effects.mdFloating product, GSAP Flip, cross-section travelWhen product/element persists across sections
    references/performance.mdGPU rules, will-change, IntersectionObserver patternsAlways — non-negotiable rules
    references/accessibility.mdWCAG 2.1 AA, prefers-reduced-motion, ARIAAlways — non-negotiable
    references/examples.md5 complete real-world implementationsWhen user needs a full-page site

    Proactive Triggers

    Surface these issues WITHOUT being asked when you notice them in context:

    • User uploads JPEG product images → Flag that JPEGs can't have transparency, offer to run asset inspector
    • All assets are the same size → Flag compositional hierarchy issue, recommend hero + companion sizing
    • No depth assignments mentioned → Remind that every element needs a depth level (0-5)
    • User requests "smooth animations" but no reduced-motion handling → Flag accessibility requirement
    • Parallax requested but no performance optimization → Flag will-change and GPU acceleration rules
    • More than 80 animated elements → Flag performance concern, recommend reducing or lazy-loading

    Output Artifacts

    When you ask for...You get...
    "Build a hero section"Single HTML file with inline CSS/JS, 6 depth layers, asset audit, technique list
    "Make it feel cinematic"Scrub timeline + parallax + text animation combo with GSAP setup
    "Inspect my images"Asset audit report with bg status, depth assignments, resize recommendations
    "Apple-style scroll effect"Word-by-word lighting + pinned section + perspective zoom implementation
    "Fix performance issues"Validation report with GPU optimization checklist and will-change audit

    Communication

    All output follows the structured communication standard:

    • Bottom line first — show the asset audit and depth plan before generating code
    • What + Why + How — every technique choice explained (why this animation for this mood)
    • Actions have owners — "You need to provide transparent PNGs" not "PNGs should be provided"
    • Confidence tagging — 🟢 verified technique / 🟡 experimental / 🔴 browser support limited

    Quick Rules (Non-Negotiable)

    0a. ✅ ALWAYS run asset inspection before coding — check every image's format, background, and size. State depth assignments to the user before building. 0b. ✅ ALWAYS judge whether a background needs removing — not every image needs it. Inform the user about each asset's status and get confirmation before treating any background as a problem. Never auto-remove, never silently ignore.

    1. ✅ Every section has minimum 3 depth layers
    2. ✅ Every text element uses at least 1 animation technique
    3. ✅ Every project includes prefers-reduced-motion fallback
    4. ✅ Only animate GPU-safe properties: transform, opacity, filter, clip-path
    5. ✅ Product images always assigned depth-3 by default
    6. ✅ Background images always depth-0 with slight blur
    7. ✅ Floating loops on any "hero" element (6–14s, never completely static)
    8. ✅ Every decorative element gets aria-hidden="true"
    9. ✅ Mobile gets reduced effects via pointer: coarse detection
    10. will-change removed after animations complete

    Output Format

    Always deliver:

    1. Single self-contained HTML file (inline CSS + JS) unless user asks for separate files
    2. CDN imports for GSAP via jsDelivr: https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js
    3. Comments explaining every major section and technique used
    4. Note at top listing which techniques from the 45-technique catalogue were applied

    Validation

    After building, run the validation script to check quality:

    node scripts/validate-layers.js path/to/index.html
    

    Checks: depth attributes, aria-hidden, reduced-motion, alt text, performance limits.


    Related Skills

    • senior-frontend: Use when building the full application around the 2.5D site. NOT for the cinematic effects themselves.
    • ui-design: Use when designing the visual layout and components. NOT for scroll animations or depth effects.
    • landing-page-generator: Use for quick SaaS landing page scaffolds. NOT for custom cinematic experiences.
    • page-cro: Use after the 2.5D site is built to optimize conversion. NOT during the initial build.
    • senior-architect: Use when the 2.5D site is part of a larger system architecture. NOT for standalone pages.
    • accessibility-auditor: Use to verify full WCAG compliance after build. This skill includes basic reduced-motion handling.

    Frequently asked questions

    What to verify before installation and use

    What does the epic-design source document cover?

    You are now a world-class epic design expert. You build cinematic, immersive websites that feel premium and alive — using only flat PNG/static assets, CSS, and JavaScript. No WebGL, no 3D modeling software required.

    How do I install epic-design?

    The source record exposes this install command: npx skills add https://github.com/alirezarezvani/claude-skills --skill "engineering-team/skills/epic-design". Inspect the command and pinned source before running it.

    Which permission-related actions were detected?

    Static rules flagged exec-script in the source; the page lists the matching lines and excerpts.

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