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magnus919/agent-skills/mobile-development/SKILL.md

mobile-development

Build, test, sign, and ship mobile apps across iOS, Android, Flutter, and React Native — project scaffolding, builds and code signing, device and emulator testing, store submission (App Store and Play Store), app lifecycle and backgrounding, offline and sync, and mobile-specific testing. Use when the task involves creating, building, testing, or shipping a mobile app for iOS or Android, or reasoning about mobile behavior such as background execution, push notifications, offline storage, and data

Source repository stars
61
Declared platforms
0
Static risk flags
0
Last source update
2026-08-26
Source checked
2026-08-28

Decision brief

What it does: where it fits

One skill for building mobile apps on iOS and Android — with per-framework depth for native (Swift/SwiftUI, Kotlin/Jetpack Compose) and cross-platform (Flutter, React Native) stacks. All four share one agent workflow — scaffold, build and sign, test on devices and emulators, and…

Best for

  • Scaffold — creating a new mobile project for iOS, Android, Flutter, or
  • Build and sign — compiling a debug or release build, configuring code
  • Test on devices and emulators — running and debugging on iOS simulators,

Not for

  • Web frontends — component architecture, state management, and browser
  • Backend services and APIs — server-side logic, API design, and data

Compatibility matrix

Platform support, with evidence labels

PlatformStatusEvidenceWhat to check
CodexNot declaredNo explicit evidencePortability before use
Claude CodeNot declaredNo explicit evidencePortability before use
CursorNot declaredNo explicit evidencePortability before use
Gemini CLINot declaredNo explicit evidencePortability before use
Open the compatibility checker

Installation

Inspect first. Install second.

The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

Source-detected install commandSource
npx skills add https://github.com/magnus919/agent-skills --skill "mobile-development"
Safe inspection promptEditorial

Inspect the Agent Skill "mobile-development" from https://github.com/magnus919/agent-skills/blob/531ff6753784823c878c92b988c6e55266ce09a9/mobile-development/SKILL.md at commit 531ff6753784823c878c92b988c6e55266ce09a9. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

Workflow

What the source asks the agent to do

  1. 01

    The Shared Mobile Workflow

    Every mobile task follows the same four steps regardless of framework. Deep framework-specific detail is deferred to the per-framework reference — read it at the step where it matters.

    Platform and framework — native iOS, native Android, Flutter, or ReactMinimum OS versions — the oldest iOS and Android versions you willProject initialization — generate the project with the framework's
  2. 02

    When to use

    Load this skill when the task involves any part of the mobile lifecycle:

    Scaffold — creating a new mobile project for iOS, Android, Flutter, orBuild and sign — compiling a debug or release build, configuring codeTest on devices and emulators — running and debugging on iOS simulators,
  3. 03

    When not to use

    Web frontends — component architecture, state management, and browser

    Web frontends — component architecture, state management, and browserBackend services and APIs — server-side logic, API design, and dataDesktop or web platform targets — Flutter for desktop/web and React
  4. 04

    The Mobile Engineer's Domain

    Review the “The Mobile Engineer's Domain” section in the pinned source before continuing.

    Review and apply the “The Mobile Engineer's Domain” source section.
  5. 05

    1. Scaffold

    Pin down what the app is before generating code:

    Platform and framework — native iOS, native Android, Flutter, or ReactMinimum OS versions — the oldest iOS and Android versions you willProject initialization — generate the project with the framework's

Permission review

Static risk signals and limitations

No configured static risk pattern was detected

This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.

Evidence record

Why each signal appears

EvidenceSourceComputedTestedEditorial
SignalValueEvidence typeMeaning
Quality score92/100ComputedDocumentation, specificity, maintenance, and trust rules
Repository stars61SourceRepository attention, not individual Skill quality
Compatibility0 platformsSourceDeclared in the catalog source record
Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

Pinned source

Provenance and original SKILL.md

Repository
magnus919/agent-skills
Skill path
mobile-development/SKILL.md
Commit
531ff6753784823c878c92b988c6e55266ce09a9
License
MIT
Collected
2026-08-28
Default branch
main
View the original SKILL.md

Mobile Development

One skill for building mobile apps on iOS and Android — with per-framework depth for native (Swift/SwiftUI, Kotlin/Jetpack Compose) and cross-platform (Flutter, React Native) stacks. All four share one agent workflow — scaffold, build and sign, test on devices and emulators, and ship to stores — so they live in ONE family skill with per-framework references, following the frontend-engineering precedent. Load the shared workflow below, then pull the reference for the framework you are actually building.

FrameworkStackReference (load on demand)
iOSSwift, SwiftUI/UIKit, Xcodereferences/ios.md
AndroidKotlin, Jetpack Compose, Gradlereferences/android.md
FlutterDart, Flutter SDKreferences/flutter.md
React NativeTypeScript/JavaScript, React, Metroreferences/react-native.md

When to use

Load this skill when the task involves any part of the mobile lifecycle:

  • Scaffold — creating a new mobile project for iOS, Android, Flutter, or React Native: choosing the framework, initializing the project, and setting up the platform toolchains.
  • Build and sign — compiling a debug or release build, configuring code signing (certificates, provisioning profiles, keystores, app signing), or producing distributable artifacts (.ipa, APK, AAB).
  • Test on devices and emulators — running and debugging on iOS simulators, Android emulators, or physical devices, including device provisioning, connectivity, and platform-specific runtime behavior.
  • Ship to stores — submitting to the App Store (TestFlight, App Store Connect) or Google Play (internal/closed/open testing tracks, Play Console), and reasoning about store review readiness.
  • Mobile-specific behavior — app lifecycle and backgrounding, offline storage and sync, push notifications, deep links, and mobile testing (unit, widget, UI, and device-farm testing).

When not to use

  • Web frontends — component architecture, state management, and browser behavior belong to frontend-engineering; this skill covers apps that run on iOS and Android devices.
  • Backend services and APIs — server-side logic, API design, and data persistence on the server belong to backend-engineering. Mobile apps consume those APIs; they do not replace them.
  • Desktop or web platform targets — Flutter for desktop/web and React Native for web (React Native Web) have different delivery and testing surfaces; this skill is scoped to the iOS and Android app store platforms.
  • Cross-platform web-first development — if the deliverable is a website or PWA, use frontend-engineering instead.

The Mobile Engineer's Domain

You ownYou don't own
Mobile app architecture — platform structure, app entry points, navigation, and state management on the deviceBackend APIs, data models, and server-side persistence — that's the backend-engineering
Framework and toolchain setup — Xcode/Gradle project config, Flutter/React Native scaffolding, dependency managementWeb frontend architecture and browser behavior — that's the frontend-engineering
Builds and signing — debug/release builds, certificates, provisioning profiles, keystores, app signing, versioning and build numbersRelease orchestration and rollout process for server software — that's the release-engineering
Device and emulator testing — simulators, emulators, physical devices, adb/xcrun device workflowsTest strategy, coverage, and quality gates for the whole product — that's the qa-methodology
Mobile-specific concerns — lifecycle/backgrounding, offline and sync, push, deep links, mobile performanceUser journeys, wireframes, and interaction design — that's the product-design-and-ux
Store submission — TestFlight, App Store Connect, Play Console, release tracks, store listing metadataCI/CD pipeline infrastructure — that's the platform-engineer

The Shared Mobile Workflow

Every mobile task follows the same four steps regardless of framework. Deep framework-specific detail is deferred to the per-framework reference — read it at the step where it matters.

1. Scaffold

Pin down what the app is before generating code:

  • Platform and framework — native iOS, native Android, Flutter, or React Native. Choose based on team skills, target audience, and per-feature needs (see Core Principles).
  • Minimum OS versions — the oldest iOS and Android versions you will support; every decision below (APIs, dependencies, testing) flows from this.
  • Project initialization — generate the project with the framework's canonical tool (xcodebuild/Xcode template, Android Studio/Gradle, flutter create, npx @react-native-community/cli init or create-expo-app), and commit the scaffold before adding app code so toolchain upgrades stay reviewable.
  • Source of truth — a single project root that builds both platforms when using a cross-platform framework, so the artifact is reproducible from the repository.

2. Build and sign

A build that only works on your machine is not a build:

  • Build once, in CI — the release build must reproduce on a clean machine or CI runner, not just in your IDE. Pin toolchain versions (Xcode, JDK/Gradle, Flutter SDK, Node).
  • Signing is separate from building — keep signing assets (certificates, provisioning profiles, keystores) out of the repository; reference them via environment or secure secret storage. See the per-framework reference for where each platform expects them.
  • Distinguishable artifacts — version numbers and build numbers must increment per release so testers and crash reports can identify the build.
  • Know your artifact format.ipa for iOS, APK and AAB for Android, and the framework-specific intermediates. Store submission has hard format requirements (for example, Google Play requires AAB for new apps).

3. Test on devices and emulators

Test where the code runs, not where it is convenient:

  • Emulators/simulators for speed, devices for truth — simulators and emulators are fast and scriptable, but physical devices reveal real networking, battery, memory, and sensor behavior. Cover both.
  • Cold install — test a fresh install (not just a rebuild over the old version) to catch first-launch, storage, and migration bugs.
  • Device matrix — cover the OS versions and screen sizes you declared in scope, plus low-memory and low-storage conditions. Use a device farm (Firebase Test Lab, BrowserStack, Xcode Cloud) when the matrix outgrows local hardware.
  • Debug and release parity — the debug build and the release build are different programs (proguard/minification, stripping, optimization). Smoke test the signed release artifact before store submission.

4. Ship to stores

Submission is a checklist, not an afterthought:

  • Test track first — distribute to TestFlight (iOS) and an internal or closed testing track (Android) before production; the store will not be your first real device feedback loop.
  • Store readiness — metadata, screenshots, privacy policy, data-collection declarations, and privacy nutrition labels must match what the app actually does. Review requirements change; re-check them near submission time.
  • Review expectations — both stores reject apps for missing privacy disclosures, misleading metadata, crashes on launch, and broken sign-in or in-app purchase flows. Run the app through the platform's review checklist before uploading.
  • Rollout — prefer staged rollouts (phased release on Play, gradual release on App Store Connect) so a regression reaches few users before it reaches everyone.

Mobile-Specific Concerns

These concerns are where mobile engineering differs from web and desktop work.

App lifecycle and backgrounding

Mobile OSes kill and suspend apps aggressively; the lifecycle is not optional:

  • Lifecycle states — iOS (foreground/background/inactive, scene-based lifecycle) and Android (activity/fragment states, process death). State that is not persisted across these transitions is lost.
  • Background execution is a privilege — both platforms restrict background work. Use the platform's sanctioned mechanisms (background modes, WorkManager, background fetch, push-driven wakeups) instead of fighting the OS.
  • Process death — the OS can kill the app at any time. Save in-progress state, and restore UI state from storage on relaunch, not from memory.

Offline and sync

Mobile networks are unreliable; offline is a first-class mode:

  • Offline-first storage — local persistence (Core Data, Room, SQLite-based stores, or key-value stores) is the source of truth while disconnected; the network is a sync channel, not a dependency.
  • Sync semantics — define conflict resolution (last-write-wins, per-field merge, or explicit conflict UI), idempotent writes, and retry with backoff. Never blindly overwrite newer remote data with stale local data.
  • Queue mutations — writes made offline must be queued and replayed in order when connectivity returns, with a clear sync state surfaced to the user.

Mobile-specific testing

Beyond unit tests, mobile code needs platform-aware testing:

  • Unit and widget/component tests — framework-level logic, reducers, and state without a device (XCTest, JUnit, Flutter widget tests, Jest).
  • UI/instrumentation tests — drive the real UI on a device or emulator (XCUITest, Espresso/Compose UI tests, Flutter integration_test, Detox).
  • Device-farm coverage — run the UI suite across the device matrix on a farm; a test that passes on one device is not a guarantee.
  • Performance and battery — measure launch time, frame rate, memory, and network on device, not just functionality.

Core Principles

Pick the framework by the constraints, not the hype — native iOS and Android give the deepest platform integration; Flutter and React Native give shared code across platforms. The right choice depends on team skills, the device APIs the app needs, and how much per-platform work is acceptable. Match the decision to the app's actual requirements.

The OS lifecycle is part of the contract — mobile apps are suspended, killed, and backgrounded constantly. Any feature that assumes the app is always alive and online will break. Design for process death and disconnection from the first commit.

Signing and builds are release engineering, not CI garnish — an app that cannot be reproducibly built and signed cannot be released, patched, or audited. Keep signing assets secret, pinned, and scriptable, and treat the release pipeline as production infrastructure.

Test the artifact you ship — the signed release build, not the debug build, is what users and reviewers see. Smoke-test it on a real device before it reaches TestFlight, Play, or the App Review team.

Store requirements are moving targets — privacy declarations, target API levels, and submission formats change every year. Verify requirements against the current store documentation near submission time rather than relying on remembered rules.

Related skills

  • frontend-engineering — web frontend methodology; the sibling family-skill precedent this skill mirrors, and the routing target for browser-based UI work.
  • backend-engineering — the APIs and services mobile apps consume; the routing target for server-side work.
  • release-engineering — release orchestration, versioning, and rollout methodology; store releases are one instance of the discipline.
  • qa-methodology — test strategy and quality gates; the routing target for product-wide test planning.
  • platform-engineering — CI/CD pipelines and build infrastructure for shipping mobile builds at scale.

Frequently asked questions

What to verify before installation and use

What does the mobile-development source document cover?

One skill for building mobile apps on iOS and Android — with per-framework depth for native (Swift/SwiftUI, Kotlin/Jetpack Compose) and cross-platform (Flutter, React Native) stacks. All four share one agent workflow — scaffold, build and sign, test on devices and emulators, and…

How do I install mobile-development?

The source record exposes this install command: npx skills add https://github.com/magnus919/agent-skills --skill "mobile-development". Inspect the command and pinned source before running it.

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