Best for
- build an Apple-style scroll animation from a video;
- create a scroll-controlled or scroll-scrubbed video website;
- turn a product video into a cinematic landing page;
musoyangrigor/scroll-video-website-skill/scroll-video-website/SKILL.md
Turn a user-provided video into an Apple-style, scroll-driven website with smooth canvas video scrubbing, optimized WebP frame sequences, progressive loading, and responsive motion. Use for cinematic product reveals, landing pages, scrollytelling, image-sequence animation, and scroll-controlled video; also optimize generated frame assets.
Decision brief
Turn a user-provided video into an Apple-style, scroll-driven website with smooth canvas video scrubbing, optimized WebP frame sequences, progressive loading, and responsive motion. Use for cinematic product reveals, landing pages, scrollytelling, image-sequence animation, and scroll-controlled video; also optimize generated frame assets.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/musoyangrigor/scroll-video-website-skill --skill "scroll-video-website"Inspect the Agent Skill "scroll-video-website" from https://github.com/musoyangrigor/scroll-video-website-skill/blob/76b36af35c9d2e31e72ac8f1de31d2abc73e40da/scroll-video-website/SKILL.md at commit 76b36af35c9d2e31e72ac8f1de31d2abc73e40da. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
Use this skill when the user wants to:
This skill has two modes: build a scroll-video website from a video, or optimize an existing frame sequence. If the first argument is optimize, follow references/optimize.md and do not run the build workflow below.
1. Inspect the project structure, scripts, framework, styling, routing, asset conventions, and local instructions. 2. Locate the user-supplied video using the invocation rules above. If no video or path was supplied and none can be confidently identified, ask for it before imple…
The default rendering path is a numbered WebP frame sequence, not video.currentTime. Extract frames into the project's public/static asset area with zero-padded names such as frames/frame0001.webp.
When the user gives no additional layout or copy direction, produce a canvas-only page:
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 91/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 26 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Use this skill when the user wants to:
Do not use it for ordinary autoplay video backgrounds or unrelated scroll effects.
Create a minimal full-page experience like a product animation viewer: the page itself supplies scroll distance while a fixed canvas fills the viewport and scrubs a frame sequence derived from the user's video. The animation is the interface, not a background behind a conventional landing page.
This skill has two modes: build a scroll-video website from a video, or optimize an existing frame sequence. If the first argument is optimize, follow references/optimize.md and do not run the build workflow below.
Treat this concise form as a complete build request:
$scroll-video-website <path/to/video.mp4>
The video path must be the first argument after the skill name. Everything after the path is optional user direction for styling, layout, copy, or behavior:
$scroll-video-website ./media/product-reveal.mp4
$scroll-video-website ./media/product-reveal.mp4 use a black background and condensed typography
The first example means: derive the frame sequence and build the full default scroll-animation website described below. In the second, preserve the same video-driven animation architecture while following the added visual direction. Let the agent using this skill interpret and implement the rest of the prompt; this skill does not define a separate command grammar for style options.
Interpret the video path as relative to the current working directory unless it is absolute. If it contains spaces, the user should quote it. Check the exact path first. If a bare filename is not there, search the current project for an exact filename match while excluding dependency, build, cache, and VCS directories. Continue automatically when exactly one match exists. If there are no matches or multiple matches, ask the user for the precise path. Braces in <path/to/video.mp4> or {video_path} indicate a placeholder and are not part of the actual path. Do not require or interpret a use keyword.
Optimize an existing sequence with exactly:
$scroll-video-website optimize
The optimize command takes no path or other arguments. Inspect the current project for generated frame sequences. Continue when exactly one sequence is identifiable. If several are identifiable, show them and ask which one to optimize. If no sequence can be found or confidently recognized, tell the user that the frames folder was not found and stop.
Before editing:
ffprobe when available.Do not create substitute artwork or replace the supplied footage. Avoid duplicating the source video unless the build requires it.
The default rendering path is a numbered WebP frame sequence, not video.currentTime. Extract frames into the project's public/static asset area with zero-padded names such as frames/frame_0001.webp.
ffmpeg for extraction. A representative command is ffmpeg -i input.mp4 -vf fps=30 -c:v libwebp -quality 80 frames/frame_%04d.webp; adapt the input, fps, output path, and existing project tooling.Use direct paused-video seeking only when frame extraction is unavailable or the resulting frame payload is clearly unsuitable. If falling back, explain the tradeoff and retain the same fixed-stage, bidirectional, smoothed scroll behavior.
When the user gives no additional layout or copy direction, produce a canvas-only page:
100vw by 100vh;400vh for an 8-second or roughly 240-frame source;cover geometry, centered on both axes;mix-blend-mode: multiply for a white-background product render.If the user asks for content, keep it sparse and place it over or between intentional moments in the animation without reducing the canvas's visual dominance. Do not introduce an animation dependency when native canvas and browser APIs are sufficient.
Use a fixed or sticky stage containing an aria-hidden canvas. Size its backing buffer for device pixel ratio, capped around 2, while keeping drawing measurements in CSS pixels. Reset the canvas transform before applying a new DPR scale on resize so scaling does not accumulate.
Map clamped total-page progress to the complete sequence:
const range = document.documentElement.scrollHeight - innerHeight
const progress = range > 0 ? Math.min(1, Math.max(0, scrollY / range)) : 0
targetFrame = progress * (frameCount - 1)
Scrolling forward must advance the animation and reverse scrolling must reverse it. Scroll and resize handlers should only update cheap measurements or the target. Run a single requestAnimationFrame loop and smooth a floating-point playhead with frame-rate-independent exponential interpolation:
const dt = Math.min((now - lastTime) / 1000, 0.1)
const alpha = 1 - Math.exp(-dt * 9)
currentFrame += (targetFrame - currentFrame) * alpha
Draw the integer frame on each side of the playhead and crossfade the next frame by the fractional remainder. Clear or paint the canvas background first, reset globalAlpha after drawing, and redraw on resize.
Do not block first paint on the entire sequence:
Track requested frames separately from loaded frames so the priority and remainder passes never request the same image twice. While a requested frame is still loading, draw the nearest loaded frame. Handle failed image loads without stalling the rest of the sequence.
Use an asset URL strategy that works with the project's base path and deployment target. Clean up scroll, resize, media-query listeners, observers, and animation frames when the owning component unmounts.
Keep cover rendering on narrow screens and accept deliberate cropping; do not distort the imagery. Check important subject placement at desktop and mobile sizes. Account for mobile viewport changes and safe areas if visible content is added.
For prefers-reduced-motion: reduce, stop scrubbing and hold the first suitable frame. Keep any page content accessible and do not hijack scrolling. The decorative canvas should not create redundant screen-reader content.
Run the project's checks and inspect the result in a browser when available. Confirm:
Finish by summarizing the experience, the extracted frame count and payload, checks run, and any remaining source-media limitation.
Frequently asked questions
Turn a user-provided video into an Apple-style, scroll-driven website with smooth canvas video scrubbing, optimized WebP frame sequences, progressive loading, and responsive motion. Use for cinematic product reveals, landing pages, scrollytelling, image-sequence animation, and scroll-controlled video; also optimize generated frame assets.
The source record exposes this install command: npx skills add https://github.com/musoyangrigor/scroll-video-website-skill --skill "scroll-video-website". Inspect the command and pinned source before running it.
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