Best for
- A new component / screen is being designed and the boundary
- An existing component has 10 props, conditional rendering
- A primitive (button, card, dialog) is being added to the design
event4u-app/agent-config/src/skills/ui-component-architect/SKILL.md
Use when shaping a UI component tree — composition vs inheritance, slot patterns, prop API design, controlled vs uncontrolled, polymorphic — even on 'split this component'.
Decision brief
Decide the shape of a component tree before the markup is written. Picks composition over inheritance, names the slot contract, draws the controlled/uncontrolled axis, and stops prop bags from growing into god-components. Stack-agnostic — the same lens applies to Blade, Livewire…
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/event4u-app/agent-config --skill "src/skills/ui-component-architect"Inspect the Agent Skill "ui-component-architect" from https://github.com/event4u-app/agent-config/blob/6a5670b7881a676c0da90d2afb950298087c4ccb/src/skills/ui-component-architect/SKILL.md at commit 6a5670b7881a676c0da90d2afb950298087c4ccb. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
Read DESIGN.md § Owned components first — it is the project's own inventory of what it already owns (component, status, story file, registry item), filled from the story files rather than from memory by design-system-capture. It is the cheapest possible prior-art check: one tabl…
A new component / screen is being designed and the boundary
Extract a stateful component only when an element repeats 4× or more AND carries real props/state (the stateful-component bar of the per-class canon, abstraction-thresholds — it does not lower the code-level two-repetition bar). One or two repeats, or a repeat with no varying pr…
Read DESIGN.md § Owned components first — it is the project's own inventory of what it already owns (component, status, story file, registry item), filled from the story files rather than from memory by design-system-capture. It is the cheapest possible prior-art check: one tabl…
Composition trades verbose call-sites for a tiny, stable component. Inheritance trades short call-sites for ABI fragility.
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 95/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 9 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Decide the shape of a component tree before the markup is written. Picks composition over inheritance, names the slot contract, draws the controlled/uncontrolled axis, and stops prop bags from growing into god-components. Stack-agnostic — the same lens applies to Blade, Livewire, React, or Vue trees. Pair with
existing-ui-auditfirst; never invent components that already exist.
variant-prop with > 4 values.Do NOT use when:
tailwind-engineer.existing-ui-audit first; reusing
beats inventing.Extract a stateful component only when an element repeats ~4× or more AND
carries real props/state (the stateful-component bar of the per-class canon,
abstraction-thresholds —
it does not lower the code-level two-repetition bar). One or two repeats, or a
repeat with no varying props, is not a component — inline it (a props-only
shell earns extraction at 3+ uses). A long single-file body is normal, not a smell;
premature extraction (a "component" used once, or a pure-markup fragment split
for tidiness) adds indirection without reuse and is the more common mistake
than under-splitting. Meet BOTH conditions before you extract.
Read DESIGN.md § Owned components first — it is the project's own inventory of what
it already owns (component, status, story file, registry item), filled from the story files
rather than from memory by
design-system-capture. It is the cheapest possible
prior-art check: one table, and a deprecated row tells you not to reach for something that
still exists in the tree. Absent or empty → fall through to
existing-ui-audit, which reads the codebase itself.
Then review existing components in the codebase for the same responsibility — extend rather than rebuild when a match is found.
A new component's workshop is part of its design, on every React lane and not
only react-shadcn. When the extraction is agreed, the story set comes from
storybook-workshop — one story per concept
off the state-coverage matrix below, which is what makes the component
agent-readable and its contrast floor checkable before it reaches a page. That
skill is stack-agnostic and ships in engineering-base, so a plain-react
project receives it exactly as a react-shadcn one does.
If none exists, write the new component's purpose: "Renders a
labelled input with inline error and hint." If the sentence has an
"and" joining two unrelated jobs, the component is two components.
Reject the draft and split before continuing.
Rules of thumb:
| Pattern | When |
|---|---|
Compound components (Card.Header, Card.Body) | Multiple slots with order semantics |
| Children + named slots | One main child, plus 1–2 optional regions |
| Render props / function-as-children | Caller controls rendering of internal state |
Polymorphic (as prop) | Same shell, different semantic element |
| Inheritance / class-extension | Almost never — last resort for legacy adapters |
Composition trades verbose call-sites for a tiny, stable component. Inheritance trades short call-sites for ABI fragility.
For every piece of state (open, value, selected, expanded), pick:
defaultValue + optional value. The most flexible, also the
most code; reserve for design-system primitives.Mixing controlled / uncontrolled in the same prop without a default is the single largest source of "why doesn't my component update?" tickets.
Prop budget per component:
| Tier | Cap |
|---|---|
| Primitive (Button, Input) | ≤ 6 props + ...rest to underlying element |
| Composite (Card, Dialog) | ≤ 8 props; prefer slots for variants |
| Page section / feature shell | ≤ 4 props; everything else via context |
Over-budget is a prompt to look, not a verdict. Extract a config object, push state into context, or split into compound parts — or record why the count is right for this component.
THE CAPS ABOVE ARE ADVISORY. THEY ARE NOT A GATE AND MUST NOT BECOME ONE
WITHOUT A NEW MEASUREMENT. NOTHING COMPUTES THE TIER, SO NOTHING CAN APPLY THEM
AUTOMATICALLY EVEN IF IT WANTED TO.
Why advisory, measured rather than asserted (2026-08-24, one production component library: 55 atoms, 3 molecules, 2 organisms):
| component | its level | props | cap here | over |
|---|---|---|---|---|
file-upload | atom | 19 | 6 | 3.2× |
date-navigator | molecule | 18 | 8 | 2.25× |
picker-sheet | organism | 14 | 4 | 3.5× |
duration-input | molecule | 13 | 8 | 1.6× |
stepper | molecule | 4 | 8 | — |
The budget is INVERTED, and that is the finding rather than a calibration error. This table tightens as granularity rises. Reality goes the other way: a higher-level component legitimately surfaces every label, callback and test id of the pattern it orchestrates, so a cap that shrinks with tier flags the components that are correctly built and clears the one that is 3.2× over.
And for most components the number does not exist. Between 45 % and 72 %
of that library declares no root prop interface at all, depending on how you
count — React.ComponentProps<'div'> & VariantProps<cva> is the dominant idiom.
A cap over an uncountable quantity is not a lenient rule; it is no rule.
The tier itself is not computable. Composition depth, state, sub-component
count and prop count were each tested as a discriminator between the three
levels. Every one overlapped completely, and several inverted. Sub-component
count is the tempting replacement and fails the same way: atoms/combobox
exports 16, more than every molecule (1, 1, 2) and more than one of the two
organisms. So there is no measurement that could assign the tier a cap would be
applied to.
Revisit-if: a corpus of levelled libraries — plural, and not four days old — yields a discriminator that separates the tiers without overlap, at which point the caps can be re-derived against it rather than restated. Until then these numbers are a conversation starter for a human reviewer, which is the only role the evidence supports.
For every slot, document: required vs optional, expected element type or component, default rendering when absent, accessibility implications (does the slot become the accessible name?). Slots without contracts become "stuff a div in there and pray".
Return:
Concrete shape:
Component: <Name>
Responsibility: <one sentence — reject if "and" joins two jobs>
Pattern: <compound | slots | render-props | polymorphic>
State: value=<controlled|uncontrolled|both>; open=<...>; ...
Props (≤ tier): [name: type — purpose]
Slots: [name: required? default? a11y note]
Children: <count, kind>
Anti-cases: <combinations the component refuses to support>
variant props with > 4 values are usually two components in a
trench coat — split when the rendering branches diverge.as polymorphism is cheap in TypeScript when typed via generics,
expensive without — the type cost is invisible in plain JS.useCallback or hoist.Before proposing a component, check the project root for DESIGN.md
(written by design-system-capture). If present, apply its captured
visual conventions (radius/shadow/motion/spacing) to the new component
rather than deriving them from scratch. Flag any new design decision
(e.g., a first-use of a new elevation tier) for capture:
"Suggest adding to DESIGN.md: [decision]."
existing-ui-audit first.
Reinventing primitives is the #1 source of design drift.config={...}) just to dodge
the prop cap — that hides the API instead of taming it.Frequently asked questions
Decide the shape of a component tree before the markup is written. Picks composition over inheritance, names the slot contract, draws the controlled/uncontrolled axis, and stops prop bags from growing into god-components. Stack-agnostic — the same lens applies to Blade, Livewire…
The source record exposes this install command: npx skills add https://github.com/event4u-app/agent-config --skill "src/skills/ui-component-architect". Inspect the command and pinned source before running it.
Alternatives
coreyhaines31/marketingskills
When the user wants to plan, design, or implement an A/B test or experiment, or build a growth experimentation program. Also use when the user mentions "A/B test," "split test," "experiment," "test this change," "variant copy," "multivariate test," "hypothesis," "should I test this," "which version is better," "test two versions," "statistical significance," "how long should I run this test," "growth experiments," "experiment velocity," "experiment backlog," "ICE score," "experimentation program
oaustegard/claude-skills
Generate hierarchical _FEATURES.md files that describe what a codebase DOES from a user/consumer perspective, anchored to source symbols via tree-sitting. Supports large complex codebases through feature-driven decomposition into sub-feature files. Uses a multi-pass synthesis: orientation → detail → overview rewrite. Use when someone says "what does this do", "document features", "feature inventory", "_FEATURES.md", or needs to understand a codebase's purpose before modifying it. Complements tre
event4u-app/agent-config
Use BEFORE writing or editing any non-trivial UI — inventories components, design tokens, shadcn primitives, and reusable patterns into state.ui_audit. Hard gate for the ui directive set.
event4u-app/agent-config
Frontend design heuristics — and, outside the ticket engine, the loop that applies them: audit, brief, inventory, build, review. Use when building or changing any UI, not only when planning one.